Vincent Chan, Kalsum Preeti binti Abdul Rahim Suren, Reyshinder Ramish
Description of Invention
The Virtual Reality Gamified eMarketplace for Telekom Malaysia revolutionizes online shopping by immersing users in an interactive, 3D virtual environment. This innovative platform enables customers to explore and purchase products as if they were in a physical store, enhancing the shopping experience with gamification elements like quests, rewards, and social interaction. By integrating Telekom Malaysia's advanced network capabilities, the eMarketplace offers seamless, high-speed access to a diverse range of products and services. The platform also supports local businesses, providing them with a dynamic space to engage with customers, boost sales, and foster brand loyalty in a digital landscape.