SE008

MATH-O-MANIA

NURINSYIRAH NAZIFA BINTI MUHAMAD NAJIB, KHAIRYNA RAIHANY BINTI KHAMIDON, AMANDA HANNA BINTI AMAR SYARIFF, MEGAT HAIKAL HAMIDI BIN ROSHAMIDI, YUSRI HAKIM BIN RAZALI, DR. NURUL NADIA BINTI NORDIN

AFFILIATION
Faculty of Management, Multimedia University

Description of Invention

Math-O-Mania transforms math learning into a thrilling adventure by combining speed, accuracy, and strategic thinking. Designed for Grades 5 to 8, this fast-paced board game challenges players to solve arithmetic problems under pressure, boosting quick problem-solving, analytical thinking, and decision-making skills. Players spin a wheel to tackle challenges of varying difficulty, racing against a one-minute timer without external help. With penalty tiles and moderator-led sessions, every round is packed with excitement and fairness. Future plans include a digital version and expansion packs, promising endless engagement. Math-O-Mania proves that learning math can be exciting, competitive, and irresistibly fun!